

If you're having trouble getting out, sometimes a row of the bottom right characters-the ones that look like question marks-will work. Now, enter a random set of symbols or two to escape to Space Quest X. You will need this to get back to Space Quest XII later.
#Zombie quest spacebattles code#
Very important: Write down the code that is on the control panel when you enter the pod.
#Zombie quest spacebattles free#
If you're playing the CD-ROM version, feel free to ignore the following meaningless chart. Use the chart below to disable the timepod's security system. If you're using the disk version of the game, this will bring up the copy protection for the game. When its occupant heads over to talk with his partner, make a dash and hop into the Pod. When you arrive, go left and wait for a Timepod to appear. Climb into undercarriage hatch (the landing-gear compartment) and they will unknowingly fly you to the command headquarters. After the Police clear out, leave the manhole and head for their ship. When you poke your head out of the manhole, you'll witness the Sequel Police's patrol ship land. Scoop a bit of the SLIME up using the JAR you found back in the secret complex. As you make your way past the the grating on the wall, a green slime will ooze out and begin to follow you. From there, you can head down to the ladder leading out of the sewer. Once in the sewers, head up a bit and then all the way over to the left. When the message is finished, open the sewer hatch on the left side of the screen. Press it to find out exactly what made Xenon such a pile in the first place. When you drop into the secret chamber, grab the JAR from the desk. Pull it up with the HAND icon and drop through. You should be on a screen with a sewer grate on the ground. Remove the power cell from its back and place it in the POCKETPAL. When you capture the BUNNY, examine it in your inventory. When the pink bunny marches by, use the HAND icon to attempt to snag him in your snare. Enter your inventory and throw the ROPE onto the ground. Head to the north and hide behind the pillars of the building.

Unstable, eh? That sounds dangerous! Replace the UNSTABLE ORDINANCE and be on your way.

Look in the hole and take the UNSTABLE ORDINANCE. Now, head to the north to find an abandoned tank. Examine the wreckage and take the POCKETPAL TERMINAL from the glove compartment. You'll find yourself at the wreckage of a skimmer. Now, return to the west and head west again. Head off to the east and pick up the ROPE that is lying on the pile of rubble near the bottom of the screen. If you hear one coming, hide behind a pillar or under an overhang, out of sight. While wandering around the streets, be careful to avoid the zombies and security droids to avoid being vaporized. 2.1 The Skate-O-Rama (Floppy Disk Version)Īfter being shunted into the time rip in the introduction sequence, Roger will find himself dropping in on the post-apocalyptic streets of Xenon, in the Space Quest XII time period.
